Little Nemo, by
Winsor McCay, is an influential series of comics that helped cultivate the
medium into what it is today. It’s dynamic use of color, panel arrangement, and
story arc is among the most groundbreaking of the early Twentieth Century.
McCay was a visionary who understood that some stories are best told through a
graphic narrative.
I’ll ask you —What constitutes a great work of art or piece
of literature? Is it a writer’s ability to tell a story that’s themes and ideas
will always be contemporary, or an artist’s ability to combine flawless craft
with brilliant ideas. I don’t know, and we can leave that to the professionals.
What I do know is that Little Nemo certainly
is great, (at least in my mind) here's why.
His artistic style is something to behold. I think, most
notably, is the architecture he imagines in Slumberland and his vibrant use of
color. This combination makes his world so vivid and real. When you combine
this with his cartoony characters, you start to see first hand what Scott
McCloud was talking about in, Understanding
Comics. Creating a realized world and more cartoony characters helps put
the reader into the characters shoes, making for a more absorbing
narrative/story. I think Winsor McCay did this on a more subconscious level,
but he executed it clearly, and that’s what matters.
Another thing that stood out in Winsor McCay’s, Little Nemo was the story’s persuading
sense of flow. I attribute this to panel arrangement and dialog. (Winsor
numbered his panels, which I found to be unnecessary, but after reading some
other comics of around the same time I believe it was just a contemporary,
stylistic addition.) I am a total
scrub, noobie-doobie when it comes to graphic narratives, which is why I’m
invested in learning more about it, and I found the panels easy to read and I
never felt interrupted or taken out of the narrative. The only time I was ever
broken out of the narrative was on the very last panel when Nemo would wake up.
(These were rewarding to read.)
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